Webcomic Book Club Full Reviews
of Rules Of Make Believe by Ju-Lian


First, a general announcement / tip to all webcartoonists who use a date-based archive:

Clean out the clutter!

When I'm reading an archive, I don't want to be constantly tripping over "No strip today" strips and filler pages of fan art. A webcomics archive should be smooth sailing for the new visitor who doesn't want to sift through all that outdated bonus crap. It's supplemental material and should be in a separate section.

ROMB only had a couple of these pages, but other archives have really been a pain in this area.

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Rules Of Make Believe Review

Story
I almost wish we hadn't reviewed this strip for another six months or a year. It feels like it's only just ramping up and there wasn't enough story yet to evaluate fairly.

"Rules of Make Believe" is set in a futuristic urban setting, and I suppose it could be classified as cyberpunk, in that virtual reality and punkish youths are prominent elements.

The story concerns assorted young characters who work, frequent, or find themselves at an arcade known as The Harlot, which specializes in a complex form of virtual reality combat known as Gorge Fusion.

I was a little lost and confused during the first chapter. For example, when Jemima's vac case and card got stolen, it was very unclear to me exactly what was happening and which characters were involved. But there was vast improvement by the second chapter and all of the elements fell into place and I got hooked on the story. In fact, I can isolate the exact page when the story really kicked into high gear for me and I actually wanted to keep reading more.

Characters
The main character, Aida, confused me. She was set up as being rather sad and seemingly meek in the first couple pages, but then she reacts with over-the-top ultra-violence to a dirty old man on the subway and later kicks the crap out of her brother. I guess the violence was intended as comedic, but it just seemed peculiar and off-putting to me. Also, I thought at first that Aida was intended to be sort of an audience surrogate who would enter a strange new world via Jemima, but then the author awkwardly shifts gears and has Aida be the more experienced one and Jemima the explorer. There may be a reason for this (the story is still young) but the effect was a bit disorienting.

There was a shrillness to these characters (reminiscent of "Space Opera"), as they always seemed to be hurling insults and yelling and screaming at each other. But with further development and more sides of their personalities revealed, they still have potential to win my affection. The character I liked best was Madam Kwan, maybe because she had a coolness and gravitas that the others lacked.

Art
I didn't care too much for the art, though the second and third chapters improved greatly. It has potential, but the anatomy, line work, and use of gray tones all seemed somewhat loose and sloppy for my tastes. Even the lettering and word balloons seemed very inconsistent. The compositions were okay (she can obviously tell a story with images, which is what's most important) but it needs a lot more refinement in my opinion.

The main characters usually looked okay but then there were figures like the old man and the kids on this page that were very amateurishly rendered.

The battle scenes feature the strongest artwork, but even those have a sketchy, unfinished quality to them. As nicely detailed as this page is, it still seems to need a final ink and polish.

Overall
I like the concept and setting, and the story will keep me reading. I think the character development, dialogue and artwork need more work. But based on the progression so far, the future looks very promising.

Review by The Phantom Critic Fri Mar 07 2003 02:06 AM

i didnt think i would get a chance to review romb, but i did get time to read it and so, here goes!

RULES OF MAKE BELEVE
art
superb. easily the best artistic comic i have seen in a while. although i am a big fan of the comic look, this was a nice change, sometimes the backgrounds were a bit too detaled however, but that has been mentioned
cast
this comic has not gone far enough to make =me have any opionons on the cast
story
it started slow, but once they got into the arcade, it picked up. the whole GF bit is verey neat and they make the entire GF system seem plausable (hell i would really like to play it)
overall
good. it needs development and may not be suitible for younger audences. the art is supereb, deserves to be in book form (when it is finished that is)
8.345678924357983 out of out of 10 white kangaroo
Review by Zen l33t Thu Mar 06 2003 04:05 PM

Rules Of Make Believe

Well, I'm glad I held off on reviewing this until I got a chance to reread it today. It has improved my thoughts a lot.

ROMB is probably one of the best mangas-in-progress that I've seen out of any webcomics. It has its own style of art, rather than copying a popular idea or trying to fuse manga-style with American. And that's not just in reference to the art; the scripting is well done to boot.

For the art, Pingu had a VERY important point. If you don't go from right to left, you will probably get lost on what's happening. It didn't take me long to figure this out for myself....but until I did, I was floundering on what was happening. The one complaint I have would be a concern about the backrounds....some panels get crowded with details, making it hard to pick out what we should focus on. In others, the minimum isn't enough to fit with the rest of the art, and I'd like to see more. One last note about the art, though, is that every character so far has been easy to tell apart.

The story has been interesting as well-when I started, I was afraid that magic of some sort would be used to get it started. But the beginning has been interesting, and remarkably fresh in my eyes.

And as Kajamir noted, the technical design has some real thought behind it. Rather than just glossing over the details, the creators took the time to give us a good idea of how the game works, both in rules and technical consideration.

The layout can be rough, but I've seen few real problems with it.

The main issue with ROMB is where it'll go from here. I intend to watch and find out, though; it's certainly doing a good job so far, after all.

7 out of 10 for Rules Of Make Believe. It needs more time to establish, I think, but the base that I've seen so far is nice and solid. If the creators keep going, I think the result should be very good.
Review by Benor Mon Mar 03 2003 03:29 PM

(To clarify a question posed by Phantom, Nowhere Girl is based on several people the author knew, not the author's self)

A review of Rules Of Make Believe
by Kajamir the Giant

'ROMB' is a currently short archived comic, concerned around two girls who meet at a bus stop, and in a mutual transaction, they venture to a seedy arcade, where young people engage in a game called Gorge, a VR based Streetfighter-like simulation game. Gorge has a surprisingly large fanbase, which leads many to make bets on the matches at hand, rousing yet further frenzied excitement in the crowd. That's about as much that has gone on in general, given the comic is currently short in content, but this won't be held against the creator's work.

I found ROMB to be many positive things. Well drawn, distinct, more than adequately designed, and fairly intriguing. The style upholds like a true manga, with dashes of above average style added in. It reads right to left and carries the manga look without being generic. The art is generally defined and serious looking, with the occasional wild take. I'd prefer it didn't use any, but they're very infrequent.

I love the design of ROMB, which I consider the biggest asset, perhaps more so than the wondeful art. I never felt I had to guess about a character's gender or indentity. Everyone looks suitably distinct. The Gorge game has fantastic small details added in, such as the tape over the eyes, and there's even a quasi intermission section during the comic, laboriously explaining how the VR set up works in believable detail, while rules of the game are expressed mainly during the comic's run. There's style even in the real and VR weapons used, from the unusual multi-pronged staff of Stack, to the look of the janitor's stun mace. ROMB shows a lot of thought, and I appreciate that. It certainly keeps things interesting and gives the quality of a more inspired than normal work.

The story has a fair quantity of intrigue, background, and plenty of action. Because the content is yet low, I can't say much more about it, but I enjoyed it heartily for what it was.

In the idea of criticism, I would have liked to have seen more character development through all the action, but perhaps there's designated time for that later.

ROMB is a fairly detailed yet fun comic, and one certainly full of artistic talent. I would like to see more story content, but I don't have much of anything critical to say about ROMB. I look forward to seeing the continuation of it, and it will remain on my Favorites list.

I rate ROMB as 8 out of 10 stars.
Review by Kajamir the Giant Mon Mar 03 2003 04:23 AM

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