Webcomic Book Club Full Reviews
of Broken Saints by Brooke Burgess, Andrew West, Ian Kirby


Nine hours, Forty Minutes, and Sixteen Seconds.
~ Dat's Estimated download time.

Broken Saints' web site recommends you turn the lights down, unplug your phone, and tune out all distractions. In truth, only the second two are needed to be able to watch this. There's no built-in pause ability, the animation (such as it is) is completely up to the author... and so forth and what not.

I watched Broken Saints all the way through Chapter 11, and by some coincidence I also watched 18 part 1 (picked it out at random to sample the animation of a later chapter). So, really, the grand nature of the fabled Chapter 18 (as commented on by Phantom C.) was... rather overshadowed by the fact that I first watched it after Chapter 4 while wondering if things got any better. Although things did look better, it was a short-lived high that died out after I had some sleep.

That being said, to say that BS gets around preachy as a Chick Tract would be an understatement. No chapter is left without some angsting. Shandala's adoptive father angsts, the script kiddy angsts, boy does the terrorist guy angst. I'd give the authors points for getting angst in every angle, but they crammed so much in that I couldn't find the plot half the time. Still, I'm not here to review the actual theatrics. The elated Phantom C. took all that off my hands. Presume on any point he made there's a rousing "Me Too!" from my corner.

So why am I writing this? Simple. Broken Saints uses Flash. I'm a seasoned Flash developer. Taking these two things into account, there's a certain amount of... flaws that I can pick up, and identify what's going wrong. To begin just a dump of my list of things that are wrong here, as that's much like what BS did with... wait, I'm not talking about the plot anymore. Right, here ya go.

Foremost, Broken Saints uses large bitmaps. Particularly, and hopefully, jpg's, but I'm not bothering checking. Whatever the source, there's a certain pain watching them try to move an image up ten pixels over the course of 5+ seconds. For those unfamiliar with the happening, that's what's causing that lovely "*bump* ... *bump*... *bump*..." effect of the backgrounds moving over step-by-step... and the foreground images sometimes moving in exact counterpoint. Flash wants to put the bitmap right on a pixel, and to do so it has to wait until the thing's supposed to have moved far enough for it to do this. Some may think nobody's going to notice a pixel... but most of us do.

Not only that, but Flash doesn't much care for working with bitmaps over a certain size. It's just too much processing for it to do on a wimply little 2.8Ghz P4 with 1GB of RAM. I shudder to think what BS must do on an old P2... Watch me. *shudder-shudder* Yea. Like that.

Some images, then, are centered in graphics. This has the annoying result of the direct center pixels of the bitmap getting... repeated. And everything else getting moved a pixel out. I'm not sure how common knowlege it is that this happens, but after my own producer pointed that out and said "fix it" on my first project for him... well... I figured out what the problem was and fixed it. Some may call that anal-retentive... but if that means doing things right, I'll gladly accept the label.

As Phantom noted, there's some irregularities with pausing. On the Chaps 1-6 that I downloaded, you flat-out couldn't pause it even with the player after the initial monologue. Some of the later chapters I sampled were like that too. Others worked fine, which really confuses me... the way this happens is if a large portion of the movie is put into a movieclip, and run independant of the main timeline. The Projector does this... but at the same time, we include a pause button. For Flash peeps out there: I can understand that simplifying your timeline's a good thing... but in this instance, if you want to use a symbol to do that... grab a graphic instead of a movieclip. Then you're synched to the main timeline and all that good stuff... including allowing people to pause.

Broken Saints has been lauded as a technical marvel of Flash, but it falls short in every way possible... even the audio is overdone, and with the quality of the rest of a movie, all it does is enhance the download time. Yes, it's something that tries to be serious in a sea of silly... but in the end it ends up being more pretentious than insightful. If you have the chance to see it on DVD, preferably for free, go for it. If you're wondering if you should work your modem for as long as I did to download it... give it a pass rather than risk sitting there staring at your screen thinking "I wasted ten hours of my life downloading this, now they want me to spend tewlve watching it?"

*think*(You want me to make it do what?)
*say*... Okay.

~ Code of the Flash Dev
Review by Krinele Fullin Sun Mar 20 2005 09:58 PM

Review of "Broken Saints" (online version)

"Less is more."
-- Adage ignored in overlong review of overlong webcomic

*WARNING: SPOILERS*

Summary
"Broken Saints" is no mere webcomic but (*cue pretentious music*) a piece of "cinematic literature" (according to the site's FAQ) which appeared online from 2001-2003. It's an apocalyptic science fiction tale of four strangers whose paths cross and form an alliance to save the world from a biotech corporation with a mysterious agenda to reconfigure humanity.

I consider the 12+ hours I spent with "Broken Saints" to be more of an endurance test than an entertainment experience. It was poorly written, with mediocre illustrations and overstuffed with the most heavy-handed sermonizing in a story since "The Celestine Prophesy". While lauded as a technical marvel for its use of Flash, I found the presentation to be painfully slow and exhausting.

The FAQ advises viewers who complain that it's too slow to use that extra time to "Read the words again…chances are you missed a hidden meaning or reference." Here's a representative sample of what we are supposed to mull over while waiting for the program to advance:

If that kind of prose strokes your psyche, then "Broken Saints" may be an ideal comic for you, because all the characters speak in a similar over baked manner dripping with angst and cosmic portent.

Layout/Navigation/Animation/Sound
I downloaded the entire program chapter by chapter on to my hard drive to avoid any connectivity issues while watching. I started viewing with my monitor set at my standard 1024x768 resolution, but then switched to 800x600 which maximized the "BS" screen size and centered it nicely on the hosting HTML background.

While it has no formal pause function, by right clicking and deselecting "Play", you can usually freeze the image or at least remain within a sub-section loop of animation within an individual program. So it sometimes seems like it's still continuously playing but it's really only playing with a particular sequence (which is still better than getting blasted back to frame one of the chapter). By doing this, my initial frustration with the technical aspects of "BS" was eliminated. I still didn't like the fact that you couldn't step back or easily go to any specific frame within the program. I guess I've been too spoiled by the convenience of DVD's.


Viewers who get distracted must start again from the beginning. Distractions make you miss the subtle symbolism.

"BS" has been described as "limited animation", but this is a bit misleading, because we are talking really limited animation here. There was little artistry of motion on display. Many of the animation's didn't work well at all and would have been better left alone. When characters moved their limbs or moved across screen, it looked awkward and unconvincing, like paper cutouts being dragged. When the camera moved in or pulled back, the imagery became jittery and unstable looking. Much more effective and impressive were the lighting/atmospheric effects and general transitions between scenes.

I found the use of sound and sound effects to be very effective and the overall score of "BS" was appropriately moody and went a long way to help keep get through the program.

I agree that "BS" deserves some accolades for not being a typical, lame, comedy based Flash cartoon, and breaking free of that Flash mode, but I don't think its own technique really succeeds either. I found the more modest, reader-controlled approach to Flash used in "Vicious Souvenirs" to be more effective. If you don't have voice actors to set the pace of the dialogue, then it's really frustrating to have to read and then wait and wait. If my personal reading speed had set the pace, I could have viewed the program in a fraction of the time. It sounds like this issue was resolved in the DVD where they do have voice actors. So to answer the Furilius question, maybe the DVD is the definitive version, but I can't really say.


The end ain't for another 11 hours yet, so hang in there.

Art
The artwork was just okay, serviceable for this kind of genre tale, but unimpressive. The actual compositions and layout of elements within a shot were fine, it was just the rendering of the elements that were rather weak. There were no memorable images I'd want to save as wallpaper or frame as a poster. Because the nature of the presentation forced the viewer to linger on images far longer than one would in a normal comic, it only made the flaws more apparent. The characters were often stiff and awkward. The faces didn't reveal a lot of nuance of personality. Even if the artist didn't have time to create a new full figure pose for each new word balloon, hey could have done a better job at doing minimal adjustments to the character expressions to match what was being said.


Two of the expressive faces from "Broken Saints"

City backgrounds and interiors were often lacking details. I wouldn't have minded a stylized simplicity, but the choices of what to render and what to leave out just made the scenes look unfinished instead of intentional. Nature scenes were much better. Overall I found the coloring and color schemes to be fairly effective at conveying a mood.

Writing/Story/Characters/Themes
I'm astonished at how many awards "BS" has won, including a Sundance Film Festival Award. I can't imagine anyone familiar with good science fiction (or just basic storytelling) sitting through this entire thing and being impressed. It took forever for the story to get even marginally interesting. The tale didn't start click into gear for me at all until Chapter 16 when two of the main protagonists actually take initiative and start to DO something.

The four main characters were all rather dull and had little nuance or richness beyond their defining character traits. Raimi is the cynical, callow young American hacker genius (think Neo from "The Matrix" without the messiah complex) who occasionally made undercutting wisecracks (brief moments of comedy in an otherwise humorless work). Oran is an intense Iraqi warrior, devoted to Allah. Kamimura is a wandering Shinto priest wrestling with the burden of a past obligation. Shandala is an empath woman raised by native Fiji islanders who fills the goddess/messiah role. All of them would be fine as two-dimensional figures in a shorter work, but as I spent so much time with these character, their lack of depth became increasingly disappointing. I just don't think the writer really cared about them as people; they served as mere vehicles to convey some aspect of the grand philosophical themes.

Don't get me wrong, I love grand philosophical themes in science fiction and consider it almost an essential component of the genre. Most all the great works of sci fi ("Dune", "Childhood's End", etc.) are also about religious/philosophical discovery. But you want to discover the insights along with the characters and actually feel the sense of transcendence (think Jodi Foster in "Contact", Richard Dreyfus in "Close Encounters", Paul Atreides in the novel "Dune", Dave Bowman in "2001", etc). In "BS", the viewer is hammered constantly frame after frame with New Age truisms, so by the time you get to the supposed "big truths" at the end, the wad has been shot, and the viewer is already exhausted from insight overload.


In "Broken Saints" no character is too minor to deliver a sermon. Pearls of wisdom from a newsstand vendor.

You know how in the climax of films with supervillains (like James Bond movies), the villain will go into his gleeful monologue about how no one appreciates his mad genius and how his nefarious scheme is justified from his own warped perspective. Those speeches can be a lot of fun in a twisted kind of way (think Syndrome in "The Incredibles" or Ozymandias in "Watchmen"). But imagine a speech like that going on for like a half hour! At that length, it's no longer fun; it becomes a goddamn insufferable lecture. And in "BS" it's delivered in two parts, first by the villain as hologram and then by the flesh and blood version. Twice the fun!

"Pop's layin' down the straight dope, so listen up you wanna-be heroes."

Learn of everything that ails the modern world in the full-length lecture.

But that's just the most extreme example of the kind of over-the-top sermonizing that "BS" engaged in constantly. The writer seemed more in love with his agenda of ideas than in telling an effective story. He should have just written a theological treatise first, gotten the sh*t out of his system and then used the choice bits to infuse the story. Every symbol was underlined in "BS" from the ship named "Revelation" to the island named "Heaven". The overstuffed tale attempted to address every theme man has ever contemplated, but 'subtlety' was the one missing element in the world "Broken Saints".


WAKE UP you lazy dreamers! Something significant is happening in every damn frame of "Broken Saints!

In the entire epic, there was but one chapter (Chp 18, Act 1) that I really enjoyed. It was a tarot reading scene, and finally, I got some of the intended cosmic buzz. It involved a street-smart albino psychic who, in her brief scene, seemed more alive than any of the other characters. Her tarot card reading was creepy, humorous, mystical, deep and most importantly, it made me actually want to know what happens next. Hurray for effective storytelling!

Allusions To Better Works
Sorry folks, this rant ain't over yet. After sucking up twelve precious hours of my life, I'm entitled to some payback. I think what annoyed me most of all about "BS" was its constant (and I do mean constant) allusions to vastly superior works.


Only 12 precious hours of my life, Jesus.

In an all to obvious nod to Alan Moore's "Watchmen", "BS" bookends each chapter with a pair of theme-setting quotes from literature, music, film, history, etc. In "Watchmen" it was a brilliant extra accent to already ground-breaking work. Here it felt forced, more hammering of themes in a work already theme-heavy and story-light.

Images and concepts liberally borrowed from "Twin Peaks", "The Matrix", "The Wizard of Oz", "Brazil" only made me long to return to those genuinely imaginative worlds. Every time I saw a background poster or homage bumper, I kept thinking that I could be watching "A Clockwork Orange" right now or "Eraserhead" or "Fight Club" or "Monty Python", or even all of them if I were using my 12 hours more wisely.


Oh, is it ever painful. But at least the needle is quicker.

My irritation reached its peak when a character started singing the Roy Orbison song "In Dreams" during a horrific scene. Now this song never had a specific horror association until David Lynch famously used it to such unforgettable effect in "Blue Velvet". To see it used here in such a similar context just cheapened the whole experience and really annoyed me. I know that movies borrow from each other all the time, but I guess there's a way to do it where it's fun or clever and then there's the "BS" groan-inducing variety.

Even more offensive from a human perspective was the extensive use of famous photographs of horrors from the 20th century that get streamed at the viewer in a climactic montage. Combined with the villain's monologue they attempted to tackle EVERYTHING: Hiroshima, pharmaceutical companies, Tiananmen Square, mad cow disease, Holocaust victims, Vietnam War executions, Gandhi, JFK, nuclear weapons, starving children in Africa, you name it. This went beyond mere pretentiousness. It totally cheapened these real world tragedies to have them framed in such a cheesy fashion within this cornball comic.

After endless hours and so many false finales, could this possibly be the final final climax?


Overall
Despite everything I've said, I'm glad the creators had the hubris to attempt and tenacity to complete such an ambitious work as "Broken Saints" (and it does deserve an "A" for ambition). As a critic, I'm glad I've seen it, because I think it really helped me understand just how wrong a graphic novel can go in a particular direction. I don't feel guilty that my review was too harsh, because a steaming review will actually make some readers more curious to check it out than a tepid negative reaction would. If you are interested in exploring "BS", I'd say give the first couple chapters a shot, and if you're not into it, don't give up yet. Jump to Chapter 16 and start from there and give a few more chapters a try. I suppose under the proper circumstances of sleep deprivation or mind-altering drugs, each droplet of profundity might strike the viewer with the intended revelatory 'oohs' and 'ahhs'. But for me, it lacked the compelling characters and drama needed to allow the themes to actually resonate as they did in the many superior works that "Broken Saints" was constantly quoting and alluding to.



"Work smarter, not harder."
-- Adage for aspiring writers of epic graphic novels
Review by The Phantom Critic Sun Mar 20 2005 03:48 PM

Well, it's time for me to finally post a comic review during an actual review week.

On the topic of whether or not Broken Saints qualifies as a webcomic, I would say that the online version does. It tells a story through the medium of images (albeit Flash animated) and text, in the absence of spoken dialogue. The DVD version does not, in my opinion, qualify as a webcomic. This is primarily because it is not available online. That being the case, this review is strictly of the online version of Broken Saints.

In answer to the question of whether or not the DVD release of Broken Saints reduces the original online version to the state of a superfluous stepping stone, I say no. The online version was not created with a later DVD release in mind. It wasn't even made with the intention of turning a profit. It was created as an experiment in storytelling, simply to see if it could be done (and because some people had a story rattling around in their heads.) Neither has there been any talk of removing the online version from the Internet or of charging a fee to veiw it. In my opinion, this points to the online version still being viewed by its creators as a significant achievement and a thing of value.

Now then, the review:

Art/Animation: The art of Broken Saints evolves as the comic progresses. It begins as passable, but nothing extraordinary, and the animation is very basic and somewhat rudimentary. Even at this point, there were experiments with non-standard animation techniques in such areas as the frame transitions and in a fight scene. Both the art and the animation noticeably improve as time passes, with detail and precision improving, and the style of the art being refined and the characters becoming more visually unique. The style of the art is generally that of manga/anime. I'll give it a 7.0 out of 10.

Story: The story, while it does start a bit slow, is both deep and complex in a way that a faster progression would make impossible. The readers really get to know the characters and their individual histories, and even develop a certain amount of attachment to the characters. As things wind inexorably toward the climax, the action picks up significantly and all of the pieces come together into an unexpected whole that yields a surprise ending. In my opinion, the story is quite original, though part of that could be my lack of familiarity with some of the materials that others see a similarity to. There is quite a bit of social and political satire, but even the most idealistic and accepting of people (if they have some real-world experience) will admit that our society isn't perfect, and that some of the flaws pointed out are quite real, if a touch exaggerated here. Furthermore, the satire isn't included out of pointless spite. It's there because it fits the story. I give the story a 9.0 out of 10.

Characters: The main characters, while they do follow certain familiar archetypes (the innocent and mysterious girl, the traumatized warrior, the aged and secretive mystic, and the jaded realist) are given distinctive personalities of their own and are made quite memorable. The characters do evolve a bit during the course of the story, but this not so much a true change of character as it is previously unseen aspects of the character being brought to the fore by stressful and unusual circumstances. Everything that was there before is still there, it's just rounded out by the newly revealed facets. The characters are real enough that I became quite interested in their fates and histories, and eventually developed a bit of an attachment to them. For characterization, I give BS a 9.0 out of 10.

Overall: Overall, Broken Saints was an intriguing and interesting work, which held my attention quite firmly and made a lasting impression as being both enjoyable and at times disturbing. It does get a touch surreal in places, but overall I'd say it works. I give it an overall score of 8.5 out of 10.0
Review by Kabbalist Fri Mar 18 2005 09:39 PM

Somehow I've been spared the nagging phone ringings and other distractions that precluded others from watching Broken Saints. It probably also helped that I viewed each episode outside of my house. Bear in mind that this was about a year ago, so my memory of the series is a tad hazy, and I don't have nearly enough time now to re-watch the show.

I enjoyed watching Broken Saints. I thought it was cool, intriguing, interesting and suspenseful with great art and music. The pacing was a tad slow, and the personalities were rough, but that didn't matter too much compared to the larger picture. It's only now, looking back, that I see that even though Broken Saints was a technical and narrative marvel for Flash animation as well as webcomics, it wasn't exactly stellar. The reason this seemed so mindblowing to me was that webcomics and Flash are saturated with incredibly shallow work that consist of bad art, rip-offs of established (usually Japanese) work and lame sarcastic comments that count for the 'humor' in the work. It seemed so good because there was nothing better.

If you take a look at the story of Broken Saints, you can see that it cribs major story elements heavily from sources such as Final Fantasy, Evangelion (or maybe Xenogears, since it's so similar), Cowboy Bebop (take a look at that TV altar), Deus Ex (two shadowy guys consiprating in front of a bunch of monitors, as well as the whole international conspiracy bit), and most of all, Watchmen, as the entire plot revolves around a guy who thinks the world's gone to Hell and the only way to pull it up is to bring about some kind of global catastrophe. Also, many sections of chapters seemed to be thinly veiled rants against Amerika and corporations and our consumer way of life. Did I mention I dislike it when a piece of literature tries to polarize it's audience? I won't get into a discussion of my politics versus the author's, suffice to say he cites one of his resources as the *snicker* "Almighty Adbusters." Yeah, it's really no use arguing wth this guy.

But even with the not-so-original premise and rants agaist society, Broken Saints was still enjoyable when I watched it. So what would releasing it on DVD do?

First off, as the Phantom Critic said, DVD's would greatly increase the versatility and functionality of the feature, giving it much needed pause and rewind buttons. The first five chapters are also being totally redrawn, so they don't look nearly as crude as they did on the internet. Voice-actors could make or break the experience, as that takes away another layer that made BS a psuedo-webcomic in the first place, and the voices could be bad. DVD extras always help, though. I'm not going to buy the DVD. I'm over Broken Saints, but that doesn't mean others can't enjoy it as much as I did. Also, it's only logical to want to make money off of this costly and laborious venture, so why not release it on DVD? If it means people can watch it anytime they want, as well as not have to deal with messy connection problems then I'm all for it.
Review by Cobra Thu Mar 17 2005 07:27 AM

Actually, Pitch.. I'm having a hard time trying to review Broken Saints. Every time I try to watch the thing, it causes a crash on my browsers. I'm using Mozilla and IE... is anyone else having this problem?
Review by Maus MerryJest Thu Mar 17 2005 06:55 AM

Continuing the "Is it really a webcomic?" theme from last week, I pose a related question for this week's selection...

Does the DVD release of the upgraded, enhanced Broken Saints now render the original online version as merely a superfluous stepping stone?

I don't expect anyone to actually view both versions. And as the series is 12 hours long, you needn't even watch the entire thing to review. But on a philosophical track, I'm just curious if anyone would like to tackle the question as to whether the DVD release on some level invalidates or reduces the importance of "Broken Saints" as an online experience. Many creators view their webcomics as merely a stepping stone to the print versions of their work in newspapers or graphic novels, so it's not intended as an insulting question. It's just meant to question how primary creators consider the online experience.

The following are Offsite Reviews of Broken Saints. As these are mostly DVD-reviewing sites, I did not want to add them to the Offsite Reviews database:

http://www.videovista.net/reviews/dec04/brokens.html
http://www.videovista.net/letters.html
http://www.dvdtoons.com/reviews/375
http://www.wired.com/wired/archive/11.07/play.html?pg=7
http://www.newgrounds.com/portal/view/224428
http://www.wowwebdesigns.com/designs/id_387/
http://www.toonboom.com/company/success/success.php?id=brokensaints
Review by Furilius Pitch Mon Mar 14 2005 10:44 PM

Offsite Review Summaries

"Look, I can't tell you what I saw. Not in any discernible way. There was a bunch of military stuff, sinking ships, swearing, homoerotic posturing by muscular fellows, strobing and flashing and nothing at all. Apparently, if you take some cow/babe hybrid and dump her in Fiji, you can remake God and tie her to a crucifix of monitors and bring the Rapture. Look. I don't know, OK? I can explain Salem Kirban. I can explain Jerry Jenkins. This, I ... this, I have to drink for." more...
Read Full Review by Wednesday White at The Webcomics Examiner Mon Mar 14 2005

"Broken Saints (http://bs.brokensaints.com) is an award winning, partially animated, online comic by Brooke Burgess, Ian Kirby and Andrew West. First published in 2001, it is a hybrid of the comic and animation artforms that its creators refer to as a "cinematic novel". Like a comic, characters are (generally) kept in static poses and dialogue is indicated by speech balloons. However, rather than using sequential panels to advance the story, animation is used to switch scenes and advance the story, providing an animation-type flow of events. Music (composed by Tobias Tinker and Quentin Grey) and sound effects are added in as well, giving the viewer a more complete experience than one would get from a comic alone. The story consists of 24 chapters, all published online between 2001 and 2003. Centered on philosophical and religious themes, it tells the story of 4 people from opposite ends of the world, connected by a vision they all receive of a coming evil, and by their search for its meaning, and for the truth. Each of the chapters were written and directed by Burgess, with Kirby doing the technical direction and West providing the artwork. The site was originally hosted (for the first 6 chapters) by Switch Interactive." more...
Read Full Review by Wikipedia contributors at Wikipedia Thu Jan 27 2005

Summary Reviews for this title | Submit a title for review | Title Index